UPDATE #5 - BIG UPDATE


All animals have now caracteristics, such as:

  • They run from the player, and after not being pursuited, they go back to their original range position .
  • Bigger animals have a larger health.


Player:

  • Wins health per kill.
  • Drops Health by time. (Ex. He loses 15 health every 10 seconds)
  • Able to upgrade habilities, such as Total Health, Attack Speed and Movement Speed.


Humans:

  • If the player is in range, humans attack him after a delay

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