UPDATE #5 - BIG UPDATE
Rage Against Humanity » Devlog
All animals have now caracteristics, such as:
- They run from the player, and after not being pursuited, they go back to their original range position .
- Bigger animals have a larger health.
Player:
- Wins health per kill.
- Drops Health by time. (Ex. He loses 15 health every 10 seconds)
- Able to upgrade habilities, such as Total Health, Attack Speed and Movement Speed.
Humans:
- If the player is in range, humans attack him after a delay
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Rage Against Humanity
Status | In development |
Author | grandetigo |
More posts
- UPDATE #6 - New Maps and SoundsJul 09, 2019
- UPDATE #4 - Bonfire CreatedJul 05, 2019
- UPDATE #3 - PursuitJun 22, 2019
- UPDATE #2 - Animals Added + SpawnJun 22, 2019
- UPDATE #1 - Assets Added + Player UpdateJun 21, 2019